AE Mysteries Allied Spies Walkthrough
The life of a spy is fraught with danger and intrigue! Playing as Edwin and Marie, undercover as newlyweds, you must attempt to smuggle two scientists out of Europe. To help you figure out who the traitor is we have the solution to every puzzle in ourAdventure Escape Mysteries Allied Spies walkthrough!
Allied Spies Tutorial
The walkthrough for Adventure Escape: Allied Spies begins with a quick tutorial to help you navigate the game. It is important to note that, like other AE Mysteries titles, you are given Stars which can be spent on revealing hints or skipping puzzles.This will come in handy for moments when you encounter bugs which stop you from progressing or completing a chapter. First, let’s complete the tutorial and collect some free stars!
That concludes the tutorial! Remember: save your stars and check back to this walkthrough for help and tips to get through the trickier puzzles.

The AE Mysteries Allied Spies tutorial is now complete so you are on your own! You will need to find clues to solve any tricky puzzles so revisit this walkthrough for the solutions.
That draws Chapter 1 to a close and we move on to Chapter 2 of Allied Spies in our walkthrough.

Allied Spies continues in Strasbourg where Marie is concerned about Ed. Help her hide her parachute and change clothes so she can move safely around the town.
Next, you need to make your way to the American Consulate which is shown on the map as the building with the eagle icon. Tap Marie to move and if a soldier follows you, hide in a building! Try to stay out of the line of sight of the soldiers because if they catch Marie she will go back to the start. Check out the map below to see the directions and stop points we took to get Marie safely to the consulate. As you’re able to see, you will need to exit and enter the church quickly to get the guard on the right to move left. This frees up the path around the right so you can head around safely. If a guard catches you then you must start again.

The next puzzle is set on the table in the consulate reception. Tap the images to rotate them and place each one so the riders look like they’re riding. The horse images must go side by side vertically as the image below shows. You can then place the riders on top and line then up so they fit.
To get through the door you need to place the items you found (sheild, olive branch, arrows) on the eagle above. Just tap on the door to go upstairs where you will find some very suspicious people. Your job is to uncover Leo and Liselotte, a pair of German scientists by figuring out everyone’s stories.

Now you may go back to where the last guy is and tell him you know he is Leo, the man you have come to meet with. Unfortunately a Nazi shows up to arrest you both! This marks the end of Chapter 2 so read on for Chapter 3 of the Allied Spies walkthrough.
Our walkthrough continues with chapter 3 of Allied Spies and Ed is desperate to find his wife but first he must get past the enemy!

This concludes the end of this chapter and this part of the walthrough! Continue for Chapter 4 of Allied Spies.
Our walkthrough for chapter 4 of Allied Spies begins with the Ambassador telling Marie to get to the safe room. You are confronted with a series paintings but they look like they are out of order. Set them right snf head through the doorway.
A soldier knocks at the door. At this point you can choose any answer as either way he will try to enter by force. The soldier bangs on the doors and a trophy falls to the ground. Pick it up and use it to remove planks from the window. You can now use the boards to block the door.
That brings the walkthrough for Chapter 4 to a close in this Allied Spies mystery!
Our walkthrough continues with Chapter 5 of Adventure Escape: Allied Spies. Marie and Ed have found each other at last and are exploring this mystery further.
This action unlocks the door and you may go through. The room is burning inside and the first thing you need to do is untie the knotted rope. This requires you to trace your finger along the rope from one spot to the other. If you get it wrong it will make you start again.
Chapter 5 is finished and our walkthrough continues into Chapter 6 next!
Chapter 6 of Allied Spies begins by a well and broken sundial. Marie, Ed, amd the female scientist must find their way through this next part of the mystery.
Betrayal! Now a shotout begins and you must defeat the Nazis. Shoot at them by tapping when the rings align. Try to defeat them in one round or you will have to start again. There are casualties so use the key on the case and get supplies.
The end of this chapter ends with Marie’s escape and the burning building collapsing around Ed and the scientists.
The Chapter 7 walkthrough begins with Ed in handcuffs. He has to convince the Nazi to let him see the ambassador. Use these answers:
Now pick up the pen and the confession. When you hold the paper up to the light you will see the numbers6382.Use that code to unlock your handcuffs.
And that brings chapter 8 to a close! Read more of the walkthrough below for more hints and clues as chapter 8 starts…
The next chapter starts with another puzzle game where you must try to escape the guards by entering and exiting buildings. Marie also changes in to a disguise as she runs through the church!
The next puzzle is a long one and you will need to keep up! A lot of the time you will have to reuse plugs and be as quick as possible.
Make your way past the guards and searchlights:
Take the keys from the door and escape to find Ed which brings chapter 8 and this part of the walkthrough to a close.
The final chapter and last section of our walkthrough begins! Chapter 9 sees our heroes attempt to infiltrate Kessler’s factory. Gather up the documents from the table and let’s start!
The next game needs you to move each character to the top of the factory. you’re able to only move if you jump over a Nazi. You will have to move each person until they come to a point where they cannot move and then switch to another.
The next puzzle shows red flashing lights. Take note of which numbers the lights are highlighting and how many times they light up:
Put them to get6189. That’s your code for the bunker door! The next section has a large red light. Tap it to get the metal strap and use that to take the screws from the panel. Count how many red wires there are in each section:3214.That is your code for the door.
The next puzzle requires you to light the entire shape up and you may do this by tapping the buttons in this order:3 4 3 3 4 3 4 4.Go through the door!
Major Kressler is in the next room and he shoots the Ambassador! Marie steps over the body and sits to answer some questions:
The Ambassador speaks for a bit before dying and you can answer basically anything. Pick up the charges and set them so they each explode and destroy enough pillars. The explosives will be detonated in numerical order so place each one so every pillar will eventually get hit:
With the factory blown to pieces you and the team have been successful! And that concludes Adventure Escapes: Allied Spies.
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