Marvel Snap Jul 17, 2025 Patch Notes Explained
Every month, Second Dinner pushes out a proper patch for Marvel Snap. These usually come with updated card text for a handful of cards, which are meant to help balance the meta and shift things in a different direction to keep the game from feeling stale. Here’severything you need to know about the Jul 02, 2025 patch in Marvel Snap.
For starters, Loki will no longer buff Collector, Quake and Kingpin are getting significant reworks that may actually make them playable, whileMs. Marvelhas been knocked down a peg. Still no changes to Professor X since the last OTA update, and more prominently, no changes to Blob, who has quickly become the biggest menace of theMarvel Snapmeta.

In line with the new Kingpin change, the Fisk Tower location has also been updated so that when a card moves to that location, it’s afflicted with -4 Power instead of getting destroyed. We’ve included the full patch breakdown below:
BALANCE UPDATES
CARD UPDATES
Developer Notes:Loki has been a force since release, fueling a new archetype that dominated the metagame for a solid stretch. Loki shrugged off our OTA nerf to 4/5–it was a small hit, but probably about half as effective as we’d hoped. We needed another patch to implement a second change, so we took the time to play with some fairly different changes and monitor the metagame. As December began, we even saw Loki falter–Darkhawk, Bounce, and Destroy were all winning the matchup convincingly. Blob-Thanos shook things up a bit, and Loki was able to squeak back into the mix on top.
Once we saw all that, we decided to soften our approach rather than pursue a larger rework. This adjustment will remove The Collector’s role as a massive source of Power for Loki decks. The winningest card overall in the Loki decks has rarely actually been Loki–it was usually The Collector. That’s actually fairly surprising because drawing The Collector earlier is much better than later when compared to Loki, meaning more “loser” Collectors are in the data. This change will be good for The Collector long-term, because future patches will be able to balance The Collector around its strength in other decks without the burden of Loki’s glorious purpose.

Functionality Change: Transformed Cards Didn’t Start in Your Deck
Previously, when a card from your starting deck transformed, it still counted as starting in your deck. Transformation was a change to that card, rather than a new card. However, playtesting the change to Loki above highlighted to us how confusing that was–our playtesters strongly felt a transformed card didn’t seem like the original object, and we agreed. Moving forward, transforming a card will dissociate it from its past life and be considered a new card. However, transforming a card is still not a zone change, which is why Loki’s update will prevent The Collector from receiving a buff. Currently, this change only affects Quinjet.
Developer Notes:This is a small change in scope, but we expect it to have a meaningful impact. We released Ms. Marvel without requiring two cards in adjacent locations in part because we found it difficult to clearly communicate the effect when it had multiple conditions. However, something we learned from players was that for many of them, the default assumption was that two cards would be necessary anyway! Because we also weren’t psyched about how well Ms. Marvel synergized with Professor X, this change captures better gameplay while shaving off a bit of the strength. Even though we adjusted the words, the card is otherwise the same as before–you just need two cards at an adjacent location instead of one.

Developer Notes:Even though internal playtests successfully “found” most of the Annihilus decks we’ve seen on top of the metagame, their performance was surprising. In particular, the strength of just playing Annihilus with Sentry and/or Hood in decks with no other synergies has been very good. During design, we widened Annihilus’s condition to include 0 in part because we were worried it wouldn’t be strong enough restricted to such a tight set of targets, but clearly that’s sufficiently strong. Given that’s the case, we’re restoring our preferred design that requires cards to have negative Power, and taking a little base Power away from Annihilus. That might seem heavy, but Annihilus has been one of the most significant outliers in our card performance data for weeks now, at every level of play. Even more surprising, Annihilus was performing better in our most competitive samples than anywhere else–usually strength flattens up there.
Developer Notes:We’re still monitoring the Discard decks’ performance in the wake of losing America Chavez, and one of the cards most damaged by that change was Dracula. In addition to this minor buff, reworking Dracula this way makes his text more clear and provides us with additional balance knobs to buff or nerf him as necessary in the future. We like having more dials to turn.

Developer Notes:Hey, we did it! This change has been in the queue for a while, but we’ve delayed it to ensure we could implement and test the VFX. Angel’s a card we give to players early, so we wanted to be sure we weren’t breaking a charming piece of that new player experience.
Developer Notes:This is very similar to Angel, although our solution might have been less obvious. We expect Quake might become an interesting alternative to Scarlet Witch and a potent tech card against strategies relying on Storm or Legion.

Developer Notes:One of the few remaining “loose ends” in our change to the move mechanic during the last patch was that Kingpin and Fisk Tower remained able to destroy cards thanks to Juggernaut. It’s always been a source of confusion for some players, regardless of the outcome, and Kingpin’s been weak enough that a rework was worth pursuing. This change makes the interaction with Juggernaut match existing expectations, because we consistently don’t let unrevealed cards have their Power modified by other effects. We also made the effect asymmetrical and tried out an aggressive set of numbers to see if we could convince players to consider pairing Kingpin with Polaris or Spider-Man, in addition to being a tech card against cards like Phoenix and Silk. Another upside of this change is it adds good ways to adjust Kingpin via OTA and find the perfect spot.
Developer Notes:This is a non-functional text update, just to make America better match our default choices for cards.
We have a handful of non-intuitive interactions around “After you play” triggers for complicated coding reasons. The most prominent has been Angela, who would receive her Power when a card that was played to her location but revealed at a different one, thanks to something like Juggernaut. This doesn’t match intuition around other uses of the word “play,” which typically care about where a card finishes resolving, such as Death’s Domain. But, if she worked “the right way” in that case, it would mean working “the wrong way” with stuff like Spider-Man (she would not get the buff from Spiderman after he moves away). So either way, something would act unintuitively.
To solve that, we implemented a new functionality in this patch that allows us to track where a card began to reveal rather than just where it finished revealing. That means effects like the two above work more intuitively now–Juggernaut will stop unrevealed cards from buffing Angelaandshe’ll now be able to get buffed by Spider-Man, even though he moves away before resolving. This is also going to fix a few of the bugs we’ve had with Luke’s Bar, as cards that got bounced sometimes became untrackable for other triggers.
In the vast majority of cases, this change won’t affect your gameplay experience at all. It really did only matter for a few corner cases. However, we’re providing the list of cards and locations that have slightly different behavior now below.
LOCATION UPDATES
Developer Notes:All of the notes for Kingpin above basically apply here. We still want a location that plays spoiler to movement, but without the confusing elements created by occasionally destroying unrevealed cards.
Card Logic Fixes in 23.x
VFX & SFX Fixes in 23.x
Other Fixes in 23.x
PC Fixed Issues in 23.x
Bug Fixes in 22.29
PC Bug Fixes in 22.29
Marvel Snap’sPlanet Hulk seasonis currently underway, featuringSkaaras the headlining season pass card, and it’s now available on PC and mobile devices.