Marvel Snap’s Strongest Card Finally Gets Nerfed

If you ask anyMarvel Snapplayer what the strongest card in the game is, most of them will likely point to Magik. At 5-cost, 3-power, she doesn’t seem particularly game-breaking. However, her ability allows her to change any location to Limbo, which extends the game by one turn.

Since Marvel Snap matches only go for six turns, adding a surprise turn 7 on turn 6 can really catch your opponent off-guard, allowing you to see their final play and react accordingly. With the latest patch, Magik has finally gotten nerfed, as has Mr. Negative, who already got hit in thelast patch.

Marvel Snap

CARD UPDATES

Some locations have also gotten changes, as noted below:

Developer Comment: We have a number of updates to abilities that enact play restrictions to make them check the adjusted Cost of cards in hand rather than their original, base Cost. For example, if your Sentinel costs 4 due to Wave, you’re able to play it at Crimson Cosmos.

Finally, aside from all these balance and location changes, Marvel Snap also finally has an inbox system, and the Variant Rarity system has also been implemented.

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These are all pretty big changes to help get the game ready for global launch, and it looks like the game might finally be free from the Negative Sera meta, which was largely enabled by both Mr. Negative and Magik.

Marvel Snap is set tolaunch globallyon Oct. 18 for PC and mobile devices.

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